AI Insights · Timothy · July 2024
Top 5 Tycoon Games in Finland Q2 2024: Performance Overview
Review of the top 5 tycoon games in Finland for Q2 2024, highlighting downloads, revenue, and weekly active user trends.
The second quarter of 2024 saw notable performances from the top 5 tycoon games in Finland, with varying trends in downloads, revenue, and weekly active users. Here’s a closer look at each app's performance.
Hay Day from Supercell showed a mixed trend in revenue, peaking at approximately $30K at the end of April and then experiencing fluctuations, ending the quarter at around $20K. Downloads saw a high of nearly 3K in late April, gradually decreasing to roughly 1.8K by the end of June. Weekly active users were highest at 97K in late April, but saw a steady decline to about 73K by the end of June.
Township by Playrix maintained a fairly stable revenue trend with minor fluctuations, peaking at around $6.5K at the end of April and closing the quarter at approximately $5.3K. Downloads steadily declined from 1.5K at the beginning of April to just under 1K by the end of June. Weekly active users remained stable around 11K throughout the quarter.
Klondike Adventures: Farm Game from VIZOR APPS LTD saw consistent revenue around $4.5K to $5K throughout the quarter. Downloads showed a slight increase in early May, reaching over 300, but generally remained low, ending the quarter at 222. Weekly active users hovered around 3K, peaking at 3.3K in early June but dropped to about 2.7K by the end of the quarter.
Family Island — Farming game by Melsoft experienced a varied revenue trend, starting at $5.7K in early April, dipping mid-quarter, and then peaking again at $4.4K in mid-June. Downloads were highest in early June with 561, but generally remained between 300 to 500 throughout the quarter. Weekly active users showed slight growth, peaking at 1.8K in early June, but ended the quarter at about 1.4K.
Isekai:Slow Life from Mars Era Limited had a fluctuating revenue trend, starting at $3.9K in early April, dipping mid-quarter, and closing at about $2.9K. Downloads were low, peaking at 254 in early April and decreasing to 100 by the end of June. Weekly active users remained around 1.7K to 1.8K throughout the quarter, with minor fluctuations.
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